So far I've resisted talking about my module project for Dragon Age for two very good reasons:
- I wasn't sure I would finish it.
- Talking about it takes away from the time I could be working on it.
Still, when you've made enough progress that failing to complete the project would be a tragedy of wasted effort, then it's time to talk about it. Go all in. Make a public record of it and embrace whatever expectations come. It makes it more likely that you will actually follow through.
I've reached that point with my current project, The Rotted Rose.